The proofreading of video games is an important step in the video game localisation cycle and as such should be carried out by professionals with proven experience in the world of games. Often enough, video games translations are carried out on very tight schedules and therefore erros may find their way in. Traditionally, these errors are found and fixed during the testing cycle. However, this is very time-consuming and work effort that can be decreased, leaving more time to focus on the actual functionality testing. Read more
We will be happy to provide project management for video game proofreading for several languages as well as translation memory management and maintenance throughout your project.
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